Keeping momentum is key, but it’s often easier said than done. It’s practically a given that you’ll eventually come across a jump or a wall ride that you simply can’t reach on the first try, and you may have to reattempt it once, twice, seventeen times, before you can finally nail it. There’s nothing more frustrating than your perfect run coming to an end as you meet a tricky section in a level. Though that’s not to say you’re still not going to meet tough challenges every so often. But for players new to OlliOlli or to skateboarding games in general, the pace is almost perfect. You’ll not learn about grabs until near the end of the second world, for example, but there’s nothing stopping you performing them before that point if you already know what you’re doing. Tutorials are doled out to you gradually, introducing new features at a steady pace so not to overwhelm you. That’s not necessary here, but pressing X at just the right time will nail you extra points. In the first OlliOlli game for instance, it was imperative you pressed the ‘X’ button just as you were landing a trick, otherwise you’d fail. Of course, plenty of advanced features still exist for those looking to nail the highest score possible. It’s much more welcoming to newcomers than the previous OlliOlli games controls have been simplified, meaning landing basic tricks is much easier – a god-send for less skilled players simply trying to make it ot the end of the level. (You probably shouldn’t though dialogue is very well-written and has plenty of genuinely witty moments.)īut as nice as the whole package of OlliOlli World is, it’s of course the skateboarding action that’s going to ultimately keep you playing. And you can skip through conversations if you’d rather jump straight to it. Cutscenes and conversations between characters are never more than a minute or so long, so you’re never kept out of the action. It exists only to enrich it and to provide some fun, colourful context to your action. I feel that I should stress that none of this detracts from the skateboarding experience. C’mon, it doesn’t get much cooler than that. There are some surprises along the way too – including none other than Danny Trejo starring as a guest character. Whether you’re taking advice from Dad – not your dad, that’s just his name – or trying to complete all the challenges that Mike sets for you, you’ll enjoy getting to know each and every one of OlliOlli World‘s endearing personalities. It’s also had a truck full of personality poured into it, with a series of characters to meet as you progress through the game. Gone are the basic but charming visuals of the previous games, now replaced with a shiny cartoon veneer that wouldn’t look out of place on Cartoon Network. OlliOlli World sports a whole new art style, for instance. Perfecting your skateboarding skills by nailing tricks, grinds and grabs is still the backbone of the game, but this time there’s a whole lot more going on. It’s fitting, since this level-based game, split over five distinct worlds, feels more like it’s set in a fully-fledged world than ever before. The latest entry into the OlliOlli series has ditched a numeral and instead goes by the moniker OlliOlli World. I’ve got good news: they now have a younger sibling, who’s here to outshine them in just about every way. If you’re into skateboarding, it’s quite possible you remember Roll7’s OlliOlli and OlliOlli 2 fondly.
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